Friday, August 29, 2008
Number 4: Bioshock - "Welcome to Rapture" (2k Games, 2007)
Bioshock is a fascinating game because the game tasks you with hunting down and killing 'Big Daddies' - giant 'men' (we never get to glimpse who or what is inside) encased in oversized old-fashioned diving suits. You need to get rid of these Big Daddies because they protect the Little Sisters, small girls who walk around and harvest a material named 'Adam' from the dead bodies strewn around Rapture. You see, upon Jack's arrival you learn that something has gone horrible amiss in Rapture, leaving most of its citizens dead or so drugged-up that they've become ravenous killers. What you learn is that in this "anything goes" objectivist society, a new sort of drug/genetic modification was developed, called 'Plasmids', which gave its users phenomenal powers over the elements, allowing for such things as shooting electricity from one's hands, or the ability to turn water into ice. But something went wrong. It's a bit of a conceit, but is well implemented in the story. Plus it allows for some great old-fashioned advertising, like the old cigarette commercials from the '50's that look so silly and antiquated nowadays.
When you finally get to one of these Little Sisters you are presented with a choice, you can either choose to 'harvest' them, taking all the Adam they've accumulated but killing the Little Sister in the process, or you can choose to save them, removing the leech thing from their backs and returning them to normal, but sacrificing the precious Adam in the process. The first time you are confronted with this option it can be almost terrifying as you see a little girl looking at you in fear with the two options laid out in front of you. It seems that most people are unable to kill the little sister the first time, opting to save her instead.
The game also has one of the greatest twists in modern gaming, and in perhaps all of gaming. I don't want to divulge what it is here, but it's a great example of the reader-response school of literary criticism and really leaves the player to question what their role is in playing a videogame. I honestly felt that my trust hadn't been so much betrayed by the characters in the game, but that it was the actual game makers themselves who had betrayed me. I wish I could say more.
In the "Welcome to Rapture" segment we, as Jack, wake up from the plane crash to find ourselves floating in the water with the ruins of the plane crash around us. Water has never looked so damn good in a game. The fact that you don't have any sort of display at this point leaves a lot of people sitting there for a few minutes not realizing that the game has started. You swim a short way and see some sort of lighthouse protruding from the water nearby. You swim over to it and upon opening the front door are greeted with the statue of a scowling man holding a giant banner that reads: "No Gods or King, only Man". A short trip down the stairs brings you to the bathysphere (a giant diving bell). Upon pulling the lever the bathysphere closes and you are plunged underwater to begin your journey. Giant art-deco statues, straight from the cover of an Ayn Rand novel, appear outside holding signs which say how many fathoms deep you are. A movie screen pops up and a small "Welcome" movie begins to play. You are greeted by the voice of Andrew Ryan, who sounds something like Orson Welles, and he delivers his manifesto for why he built Rapture in one of gaming's great speeches:
"I'm Andrew Ryan, and I'm here to ask you a question:
Is a man not entitled to the sweat of his own brow?
No, says the man in Washington. It belongs to the poor.
No, says the man in the Vatican. It belongs to God.
No, says the man in Moscow. It belongs to everyone.
I rejected those answers. Instead, I chose something different. I chose the impossible. I chose...
Rapture.
A city where the artist would not fear the censor. Where the scientist would not be bound by petty morality. Where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well."
After this little movie you are greeted with the city of Rapture before you. An art-deco masterpiece entirely underwater, like something out of Jules-Verne. My favorite part is the giant humpback whale slowly swimming between the massive skyscrapers. Soon you enter Rapture and find that something terrible has occured.
There's no specific endpoint to the beginning of the game, but for this piece I'll say it's when you get knocked out and see a Big Daddy/Little Sister slowly trudging past you, with the Big Daddy sounding like some sort of whale. This level is not only a great introduction to the game, but it effectively introduces you to combat, plasmids, and how to use your environment around you. I could go on about this game, but I'll stop for now. I highly recommend watching the intro to the game, you can find it here.
Thursday, August 28, 2008
Can love bloom on a battlefield? - Metal Gear Solid Conclusion
Wednesday, August 27, 2008
Number 5: Doom - "Hangar" (id Software, 1993)
I remember the first time I saw Doom I was blow away. Was this real? Could I really just walk around shooting zombies and other creatures, watching them keel over in disgusting death animations uttering a dying moan as I pumped another round into my shotgun?? Would I get in trouble for playing this game??? For it's time it was an extremely violent game. This was back in the era when Bart Simpson uttering "Eat my shorts" was pushing the limits and offending Barbara Bush. No one had seen a game quite like this before.
In terms of the actual level "Hangar" it's a great little introduction to the game. You start out with the wimpy pistol but in no time you get the shotgun, a highly effective weapon which also produced some of the more grisly death animations. Fighting through a small group of gun wielding zombies the player is soon introduced to the fireball-spitting Imps. An experienced Doom player can get through this level in under thirty seconds, but there's a surprising amount of depth if you take your time. There's a couple of secrets to be found, including access to the outside courtyard. This also makes this level the perfect level for the introduction of the "Deathmatch" mode.
Doom popularized Deathmatch mode for thousands of kids across the country. It seemed so revolutionary at the time - instead of shooting the monsters, you connected up two or more computers and shot your friends! The introduction of Deathmatch helped lay the groundwork for the online deathmatches that you can play today in hundreds of games, from Counterstrike to Call of Duty to Halo. In fact in most games today some sort of "multiplayer" mode is practically mandatory. But there was nothing like it at the time. In fact, once you got a taste for fragging your friends it could be hard to go back to the normal game. For all these reasons, this is why "Hangar" from Doom takes number 5. To take a look at actual gameplay footage click here.
Tuesday, August 26, 2008
Zrbo Presents: Top 5 "First Levels" of Videogames
As you probably know I'm a connoisseur of videogames. There's a certain enjoyment that comes with playing a game that can't be found through film or music. Especially when a game is new, there's nothing like getting home, ripping off the plastic and popping the disc/cartridge/floppy disc in and firing up that game for the first time, taking in the graphics, the music, and, most importantly, the gameplay.
The following posts will highlight those opening moments of videogames. More specifically I'll be looking at those great first levels of videogames. The top 5 "first levels" I've chosen are ones I believe effectively teach the player the basics of gameplay, give the players a taste of what the game is about and what's to come, and in cases where the game has a story to tell, introduce players to the story and leave them wanting more.
This list is not meant as a nostalgia trip, though you may find a whiff of it here and there. Also, my knowledge of videogames is not nearly complete and there would practically be no way for anyone to have played every single game out there, so please excuse me if "your favorite game" didn't make the list. The following list is composed of games that I have played, though that was not necessarily a criteria of mine. I hope you enjoy what's to come, and I'll try to make it as easy to read as I can for the non-gamers out there. Lad-, er, gentlemen, the top 5 first levels of videogames...
Friday, August 15, 2008
More Parodies
There's a new Viva Pinata game coming out soon (Viva Pinata being both a game series and kids show on TV). The Viva Pinata ad campaign delighfully parodies the faux-gravitas the "Believe" ads try to achieve, with the cleverly titled "Believa Pinata" diorama parody taking the cake in my opinion. Watch both ads below:
Thursday, August 7, 2008
Top 10 Forge Art Halo 3 Screenshots
E.T.
Batman
Alien