

P.S - Did I forget to mention there's a part where Raiden runs around naked? You can watch a short X-Play retrospective of this memorable incident.
ludology, from ludus, the Latin word for 'game' = the discipline that studies game and play activities
Ok, so the above trailer isn't for a real film. It's just a fan made trailer for a fictional Mega Man movie. There's a lot of fan service going on, so if haven't played a Mega Man game in a while you might not get it all, but for a couple of fans working with zero budget it's pretty damn fun to watch and imagine "what if...". Now, it's nowhere near as good as the fake Legend of Zelda trailer IGN.com put out earlier this year, which looks so real that upon viewing it my girlfriend said "why don't they just make the real thing, millions of people would go see it anyways." Besides the ridiculous looking Ganon, it looks like a real trailer for a real film. Watch it below:
Number 1 on my list of best first levels in videogaming is the first level of Super Mario Bros. This level is probably familiar to anyone who has had even the remotest contact with videogaming. It's also probably THE most played level in any videogame ever if you think about it. Who doesn't know those opening few steps, running up to the '?' block, the little Goomba which makes its way towards you, only to be squashed by Mario's jump, with a mushroom power-up as a reward? And then there's the memorable tune, the Super Marios Bros. theme if you will (not sure on the actual title or if it even has a title). It's so simple, yet so catchy, and ultimately very memorable. Nearly anyone who played the Nintendo Entertainment System (NES) in the 80's can hum along with it, it practically defined the sound of videogaming during that time.
Then there's the story of a plumber named Mario and his brother Luigi, off to rescue the princess of someplace called 'the Mushroom Kingdom' from a giant turtle/dragon thing named King Koopa (the name Bowser would come later). Moving his way from left to right, Mario conquers his foes by 'stomping', or jumping, on top of them, encountering bizarre enemies such as large turtles, some of which have wings and fly, fireball spewing piranha plants that pop out of giant oversized pipes, flying men in clouds that drop spikey turtle things, hammer tossing turtle brothers, and all sorts of strange and bizarre creatures. Oh, and in order to 'power-up' the character Mario, he acquires giant mushrooms that pop out of bricks, which glide away unless Mario runs after them. Who the hell came up with this stuff??
The man behind this madness is Shigeru Miyamoto, whose name belongs in the above credits more than Nintendo does. A student of art and industrial design, Miyamoto was hired by Nintendo of Japan in 1977 as a staff artist. A few years later, when the newfound Nintendo of America was struggling to come up with a hit, Miyamoto was recruited to design a new game. This was rather unprecedented as nearly all videogame designers at the time hailed from the computer programming field, no one hired 'artists' to make games. He ended up creating two of the most enduring videogame charactes to date, a giant barrel-tossing gorilla, and a little mustachioed protagonist originally named 'Jumpman'. This of course was the game Donkey Kong. The name Jumpman was changed for the American release. The story goes that Miyamoto and the other designers were sitting around trying to come up with a name for this character when their landlord Mario Segale came knocking, asking for the overdue rent. And thus Jumpman became Mario.
World 1-1 is a great level because it does nearly everything right. Right off the bat it teaches you that you can stomp on your enemies to get rid of them. The '?' blocks invite you to 'hit' them from below, and the very second block contains a power-up, which is nearly impossible to avoid since it slides around and bounces off the pipe in front of you, coming back in your direction. The aforementioned pipe teaches you to jump over obstacles. What makes it all work is that the gameplay just feels right. Mario's controls are very tight and precise. There's a lot of nuance in his jump, so that with a good run Mario can leap over a long chasm, or with just a short press of a button he'll jump correspondingly shorter. Mario's stomping move is also well implemented. Enemies such as goombas are defeated with just one hit. Koopas require two hits to get their shells moving, but even then there's the danger that their shell will bounce off of an object and come flying back, sometimes resulting in a shell infininetely moving back and forth. The addition of the fire flower power-up allows Mario to shoot fireballs, with koopas now dying in one hit, thus adding another level of depth to the simple gameplay. All in all, everything from how Mario controls, to how the enemies behave, to the availability of power-ups, it all just works.
Gaming journalists often talk about a lack of a 'Citizen Kane' of videogames. Newsweek's N'gai Croal doesn't like this debate, in this article from Slate.com, he says this:
"Would you ask whether literature had produced a Guernica, or whether photography had produced an Oedipus Rex, or whether film had produced a Bizarre Ride II the Pharcyde? What's with this urge that many people have to compare games to other media—particularly movies—and find them wanting on those other media's terms? (Are we all Roger Ebert now?)"
I can see what Croal is trying to get at here, that every media should be taken on its own terms. Perhaps in comparing videogames to film we are missing the point, we should be looking at the genre of videogames as their own unique medium, it's just not fair asking for a Citizen Kane to come along and legitimize the form.
While Croal and others are arguing over this I think they're missing the Citizen Kane of videogames lurking right here in their midst. We've had it since 1985, and it's the game this article is about. I would say that Super Mario Bros. is the game these guys are looking for. Super Mario Bros. was responsible for arcade games transitioning into modern videogames. Until that point gaming was something you did at arcades, bowling alleys, and bars - something to pass the time away while you threw back some beers. The purpose of games like Pong, Asteroids and Donkey Kong was to provide the consumer with some fun while getting them to throw another quarter in the slot. There was no real concept of 'progress' within a game, there hadn't been born the idea that a game could be 'finished'. Have you seen The King of Kong? (highly recommended by the way) Only a handful of people have ever gotten to the end of Donkey Kong, and there's no real end, the game just sort of bugs out. With Super Mario Bros. gamers were invited to play a new kind of game, one where they could progress through a series of levels and ultimately defeat a big bad guy and win the game.
Super Mario had elements of arcade games that came before it, and through a combination of an amazing art style, memorable music, a bizarre world, and expertly crafted gameplay, it helped elevate gaming to something that hadn't been seen or done before. Gaming was no longer just about playing a game to see your high score, it was now about enjoying the whole experience, from the music to the visuals, familiarizing yourself with the layout of each level, and learning how to master the controls until you too could get to that final castle and save that damn princess!
Oh, and to take the analogy of films and videogames one step further, it would probably be better to compare Super Mario Bros. to The Godfather, with Super Mario Bros. 3 as The Godfather Part II.
For all these reasons, Super Mario Bros. World 1-1 is my pick for best first level of all time. Watch it here.
You run into an old friend disguised as a member of Civil Protection (CP) who briefly catches you up on what's been going on. He's part of an underground resistance movement against the Combine and directs you to make it to a nearby safehouse. Soon you make your way outside to the main plaza, where you first catch a glimpse of the enormous Citadel, a towering alien structure many miles tall. You make your way through a few alleyways where you stumble across the CP in action, terrorizing and beating a few citizens inside an apartment building, apparently for no reason. This scene reminds me vaguely of the part in THX-1138 with the robot officer beating the person being broadcast on TV (also used as a sound sample on the opening track of Nine Inch Nails' 'The Downward Spiral'). This is definitely a grim world.
Eventually the Combine picks up that you aren't supposed to be in the city. Over a loudspeaker you hear a calm British female voice saying there's been a miscount of people in the sector. Soon the CP are onto you. They chase you across the rooftops, with alien-like helicopters on your tail. You make your way to another building only to find yourself surrounded by CPs. That's when you are saved by Alyx Vance, the comely daughter of one of your old work buddies, who becomes your companion for the remainder of the game.
This level does a lot of things right. It sets up the atmosphere for the rest of the game and it teaches you the basic mechanics of the game with nice subtle touches, like how it teaches you to pick up objects by having a CP officer order you to pick up a piece of trash and throw it away. It's also interesting how there's no HUD during this first level. With no life bars or ammo gauges to clutter up the screen it allows for a more immersive experience. For all these reasons this is why I've chosen Point Insertion as my number two pick.
Watch the level here, and if you're interested watch Anamalous Materials here.
(As a side note, I really enjoyed the ending of this game too. Though it could be said that it's exteremely abrupt, I thought it fit perfectly. Also, I haven't played through Episodes 1 and 2, so please no spoilers!)
As you probably know I'm a connoisseur of videogames. There's a certain enjoyment that comes with playing a game that can't be found through film or music. Especially when a game is new, there's nothing like getting home, ripping off the plastic and popping the disc/cartridge/floppy disc in and firing up that game for the first time, taking in the graphics, the music, and, most importantly, the gameplay.
The following posts will highlight those opening moments of videogames. More specifically I'll be looking at those great first levels of videogames. The top 5 "first levels" I've chosen are ones I believe effectively teach the player the basics of gameplay, give the players a taste of what the game is about and what's to come, and in cases where the game has a story to tell, introduce players to the story and leave them wanting more.
This list is not meant as a nostalgia trip, though you may find a whiff of it here and there. Also, my knowledge of videogames is not nearly complete and there would practically be no way for anyone to have played every single game out there, so please excuse me if "your favorite game" didn't make the list. The following list is composed of games that I have played, though that was not necessarily a criteria of mine. I hope you enjoy what's to come, and I'll try to make it as easy to read as I can for the non-gamers out there. Lad-, er, gentlemen, the top 5 first levels of videogames...
E.T.
Batman
Alien
This week, in the middle of the videogame industry's largest showcase, the Electronic Entertainment Expo (E3), a tragedy befell the videogame community. For the past few months Bungie Studios, creator of the Halo series of games, had been teasing that something new was in the works. Many speculated that it would be another entry in the Halo series. Last Friday Bungie put up a countdown clock, ticking down to Wednesday morning. Fans were ecstatic, on Wednesday they would get to see something new, something marvelous. That day never came.
With just 12 hours to go, the countdown stopped. A message appeared on Bungie's website from Bungie president Harold Ryan, it read:
"For the last several months, we've been building toward a reveal of something exciting that Bungie is working on. We were looking forward to sharing that with our fan community during the week of E3. However, those plans were changed by our publisher.
We realize that many of our fans are disappointed by this turn of events. Members of the Bungie team share that disappointment."
So Microsoft, the 'partner' mentioned above, decided at the last moment to pull the plug on the reveal. Fans went nuts. Websites went nuts. Even the LA Times went nuts, interviewing Don Mattrick (the strangest portmanteau of a name ever), head of Microsoft's Xbox division, who claimed that the reveal was pulled "...to help trim its E3 presentation to under 90 minutes, from 2 1/2 hours, to accommodate attention-challenged reporters. 'We had an embarrassment of riches', said Mattrick." Thanks Don.
So it looks like we'll have to wait to see what gaming goodness Bungie was going to reveal. In the meantime, please enjoy this video above - it's the funniest thing I've seen all week.
So many options to choose from! Anyone else have any good ones?